In the wake of a vision of world peace thanks to Pokémon Go, it's undeniable that the creature-catching series stands as one of the most mainstream video games in existence. Pikachu is every bit as recognizable as Disney's mascot, if not more so. The ongoing frenzy surrounding trading card values ensures almost daily Pokémon headlines. You'd be difficult to find a pocket monster game that failed to move at least a couple million units. Remarkably, unofficial Pokémon games go viral every year.
Yet in spite of that ubiquity and fame, there are still Pokémon games that are totally underappreciated. These are games that failed to receive their proper due, or were overshadowed under the hype of the mainline series. They're Pokémon games stuck on doomed platforms or services, or were early forays onto different formats. Frequently, they are Pokémon games that might have blossomed if they ever got sequels or contemporary re-releases. With these criteria in mind, this list will not be just one more reminder for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're pulling an Excadrill.
Nevertheless, these might be these Pokémon games. So, before rearranging your glasses and typing 'Well,' let us just agree that these are Pokémon games for people with discerning palates, agreed?
Pokémon Ranch: The Chill Forerunner
An excessive number of Pokémon games emphasize the battling element of the series, and far too few of them focus on the ordinary aspects that would come with living with a pet. Admittedly, there are small features like these in recent entries—you can pet, and feed your monsters in camps. But I am longing for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Nintendo Wii is not that game. The downloadable-only title is best seen as the precursor to Pokemon Home; that is, as a repository to store monsters from different games. Reviews from its launch said Ranch was a poor if not truly ugly game. I'm not here to argue against these claims, but it behooves me to say Ranch might be the closest we've ever gotten to a everyday life Pokémon game.
As the name suggests, the game takes place on a ranch where your personal Miis—get this—simply hang out with your Pokémon pals. The interactions with Pokémon were simple, and a lot of the draw was watching what your monsters might do when not forced into battle. Ideally, Pokémon Ranch would have been the beginning of a wonderful franchise built on the simple pleasures of living your life with a tiny companion. But since The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will never see a Pokémon Ranch game realized to its complete potential. I'd say 'help us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is just as much a puzzle game as it is a life sim.
Ranch was released long before Stardew Valley kicked off the lasting craze of comfort gaming. It was before the rise of passive games, and the Let's Play normalization of watching games you aren't playing. Most people never realized that Ranch's proposal to observe your creatures as much as you interact with them didn't mask a shallow core. In actuality, Ranch's meticulous design was so remarkable, a Twitch stream focused on running the game continuously. The streamer who operates the channel states that, after nearly two decades of experiencing the game, he still has not seen everything that is in it. Justice for Pokémon Ranch: nobody understood you in 2008.
Pokemon Duel: The Strategic Tabletop Game Gone
Did you know that Pokémon once had an official board game with miniatures? Pokemon Duel was the 2016 effort to digitize the tabletop experience in a more approachable format. Duel was also, sadly, one of Pokémon's earliest forays into the world of free-to-play mobile gaming. Duel had the hallmarks of a gacha game where players could spend for advantage—and there was incentive to do so, given the slow progression for new pieces.
These questionable mechanics obfuscated a tragic reality: Pokémon Duel was an excellent tactical game with Duel today. "Words cannot describe how much I adored and miss this game," a YouTube comment states, seven years after Duel's servers were shut down. "Honestly I think this game was better than TCG Pocket in terms of depth, accessibility, design, and features in general," a user wrote. "I am convinced if it came out now people would be engaging with it more than GO and Pocket combined."
Regrettably, Duel's initial launch was plagued with connectivity problems. Technical problems, alongside Duel's predatory monetization model, gave people little reason to come back. If, by some miracle, The Pokémon Company decided to revive this franchise, I'm still not certain things would play out differently. The unusual board structure made for a fantastic strategic challenge for the handful of players who played Duel, but that playing field is also a daunting eyesore.
Pokemon: Magikarp Jump: The Absurd Gem
Wow, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a premise so absurd, it was verging on shitpost. And when we're dealing with a franchise where trainers go out with a full belt of useless monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that laugh at themselves.
In Magikarp Jump, the player is charged with raising the best possible version of the notorious fish. I'm not talking about a Magikarp that can kick your butt. These are 'Magikarp raised to enter competitions to see who can jump the highest. One drawback is how Magikarp Jump, like many phone games, requires the player to wait before they can improve their Magikarp further. But it is evident throughout the experience that Select Button loved and understood the fan culture around Magikarp.
This was most apparent than in Jump's merciless random occurrences, where your Magikarp was as likely to improve as it was to get snatched by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also experimented with other things I wish the mainline games would do, like offering a diverse range of the same species of monster. I know it's not practical for any Pokémon game to have 30 different colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a particularly sophisticated or deep game, but the kernels of genius were there. Witty events with outrageous outcomes that permanently influence how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the running when Game of the Year season rolls around.
Given dozens of core games and spin-offs, chances are that I omitted that particular Pokémon game you totally love but argue that not nearly enough people played. It's acknowledged that some people look back on games like Pokémon Ranger or Pokémon Pinball fondly notwithstanding argu